NUANCE DEMOSCENE FAMILY
“We don’t create demos because it’s cute.
We create demoscene realtime art because we are members of the human race.
And the human race is filled with passion.”
– freely after N. H. Kleinbaum

“We don’t create demos because it’s cute.
We create demoscene realtime art because we are members of the human race.
And the human race is filled with passion.”
– freely after N. H. Kleinbaum
We did it in the year of our 30th anniversary and released our first 64k intro on the PC entitled “DEUS CERVIDAE” at the REVISION ONLINE 2021. Your Heroes: CODE / GRAPHICS / DIRECTION: PRO MUSIC: NOISEFEVER GRAPHICS / DESIGN: RAVEN CODE / GRAPHICS: WIDDY ADDITIONAL CODE: TRIFOX More links over at the RELEASES section.
We competed in the following competitions with the following results: Nuance (Andy & Raven) ranked 1st in the Wild Competition with “Rastabars” (Platform: PICO-8). Andy/Nuance ranked 1st in the Jingle Competition. Raven/Nuance ranked 4th in the Graphics Competition with “Curly” (Platform: PICO-8). Raven/Nuance ranked 2th in the Photo Competition with “Through the Caves of Moria”. …
From the ancient times of the C64 and Amigaaaaa over some more oldskool systems to the modern platforms, our heroes master the art of realtime multimedia arts and created releases every single year since 1991.
Follow the epic story of our heroes…
Still there are no great stories without heroes and our’s speak fluent in the tongue of code, graphics, music and partying.
The demoscene is all about realtime.
Code, graphics and music in perfect harmony.
Find out more about our creations for various platforms like Amiga, Windows, C=64, Vectrex, PICO-8, Nintendo Wii, GameboxAdvance, NintendoDS, Android, NES/Famicon, Xbox, Linux and WebGL.
Want to know more? Want to join in? Whatever?